688 Attack Sub (USA, Europe) Sega - Mega Drive - Genesis | USA ============================================================ [RetroArch] 16 missiles (Cat Walk mission) A2LT-DAF4 ------------------------------------------------------------ [RetroArch] 16 missiles (Escape mission) A2LT-DAFR ------------------------------------------------------------ [RetroArch] 16 missiles (Goulash mission) A2LT-DAFY ------------------------------------------------------------ [RetroArch] 16 missiles (Hit and Run mission) CALT-CAGL ------------------------------------------------------------ [RetroArch] 16 missiles (Homecoming mission) A2LT-DAGG ------------------------------------------------------------ [RetroArch] 16 missiles (Mumar Cadaver mission) A2LT-DAFJ ------------------------------------------------------------ [RetroArch] 16 missiles (Shake 'Em mission) A2LT-DAFC ------------------------------------------------------------ [RetroArch] 16 missiles (Surprise Party mission) A2LT-DAGA ------------------------------------------------------------ [RetroArch] 16 missiles (Torpex '89 mission) A2LT-DAE6+A2LT-DAGW ------------------------------------------------------------ [RetroArch] 32 torpedoes (Cat Walk mission) AALT-CAP0+EALT-CAHG ------------------------------------------------------------ [RetroArch] 32 torpedoes (Escape mission) AALT-CAPL+EALT-CAHA ------------------------------------------------------------ [RetroArch] 32 torpedoes (Goulash mission) AALT-CAPT ------------------------------------------------------------ [RetroArch] 32 torpedoes (Hit and Run mission) AALT-CARJ ------------------------------------------------------------ [RetroArch] 32 torpedoes (Homecoming mission) AALT-CARC+EALT-CAHW ------------------------------------------------------------ [RetroArch] 32 torpedoes (Mumar Cadaver mission) AALT-CAPE ------------------------------------------------------------ [RetroArch] 32 torpedoes (Shake 'Em mission) AALT-CAN8+EALT-CAGY ------------------------------------------------------------ [RetroArch] 32 torpedoes (Sub Ops mission) EALT-CAG4 ------------------------------------------------------------ [RetroArch] 32 torpedoes (Surprise Party mission) AALT-CAP6+EALT-CAHN ------------------------------------------------------------ [RetroArch] 32 torpedoes (Torpex '89 mission) AALT-CAN2+AALT-CARR ------------------------------------------------------------ [RetroArch] 6 torpedoes (Cat Walk mission) AALT-CNF0+A2LT-CAHG ------------------------------------------------------------ [RetroArch] 6 torpedoes (Escape mission) AALT-CNFL+A2LT-CAHA ------------------------------------------------------------ [RetroArch] 6 torpedoes (Goulash mission) AALT-CNFT ------------------------------------------------------------ [RetroArch] 6 torpedoes (Hit and Run mission) AALT-CNGJ ------------------------------------------------------------ [RetroArch] 6 torpedoes (Homecoming mission) AALT-CNGC+A2LT-CAHW ------------------------------------------------------------ [RetroArch] 6 torpedoes (Mumar Cadaver mission) AALT-CNFE ------------------------------------------------------------ [RetroArch] 6 torpedoes (Shake 'Em mission) AALT-CNE8+A2LT-CAGY ------------------------------------------------------------ [RetroArch] 6 torpedoes (Sub Ops mission) A2LT-CAG4 ------------------------------------------------------------ [RetroArch] 6 torpedoes (Surprise Party mission) AALT-CNF6+A2LT-CAHN ------------------------------------------------------------ [RetroArch] 6 torpedoes (Torpex '89 mission) AALT-CNE2+AALT-CNGR ------------------------------------------------------------ [RetroArch] All subs carry 0 torpedoes AALT-CAE2+AALT-CAE6+REHT-A6ZY ------------------------------------------------------------ [RetroArch] All subs carry 10 torpedoes, 0 missiles and 0 noisemakers BJLT-CYE2+AALT-CAE6+REHT-A6ZY ------------------------------------------------------------ [RetroArch] All subs carry 10 torpedoes, 10 missiles and 10 noisemakers BJLT-CYE2+BJLT-CYE6+REHT-A6ZY ------------------------------------------------------------ [RetroArch] All subs carry 15 torpedoes, 15 missiles and 15 noisemakers B6LT-C8E2+B6LT-C8E6+REHT-A6ZY ------------------------------------------------------------ [RetroArch] All subs carry 25 torpedoes, 25 missiles and 25 noisemakers DELT-DWE2+DELT-DWE6+REHT-A6ZY ------------------------------------------------------------ [RetroArch] All subs carry 5 torpedoes AYLT-CLE2+AALT-CAE6+REHT-A6ZY ------------------------------------------------------------ [RetroArch] All subs carry 5 torpedoes, 5 missiles and 5 noisemakers AYLT-CLE2+AYLT-CLE6+REHT-A6ZY ------------------------------------------------------------ [RetroArch] Emergency Surface Manuever Cannot Be Performed At All HEHT-AET4 ------------------------------------------------------------ [RetroArch] Emergency Surface manuever can be performed 2x instead of only 1x AJHA-BT8L+HF9T-AJGL+AF9T-AAGN+2THT-BGA4 ------------------------------------------------------------ [RetroArch] Emergency Surface manuever can be performed 4x ATHA-BT8L+HF9T-AJGL+AF9T-AAGN+2THT-BGA4 ------------------------------------------------------------ [RetroArch] Emergency Surface manuever can be performed 8x BAHA-BT8L+HF9T-AJGL+AF9T-AAGN+2THT-BGA4 ------------------------------------------------------------ [RetroArch] Emergency Surface manuever can be performed infinite times A39T-AA8L ------------------------------------------------------------ [RetroArch] Enemies can't see you or detect you when you surface, as long as your periscope is down. AMMA-AA3Y ------------------------------------------------------------ [RetroArch] Infinite missiles, torpedoes, and noisemakers ALGA-AA94 ------------------------------------------------------------ [RetroArch] Master code (improved) EJCT-AA24 ------------------------------------------------------------ [RetroArch] No cavitation NWBT-AA62 ------------------------------------------------------------ [RetroArch] Towed Array Already Cut (Unavailable) At Start Of Mission 9THT-BGKA+AAHT-B73C+SAHT-A6VG ------------------------------------------------------------ [RetroArch] Towed Array May Be Redeployed After It Has Been Cut ACAA-AAE8 ------------------------------------------------------------ [RetroArch] Unlimited speed. See notes. ADJT-AA72 ------------------------------------------------------------